Bitdefender Sphere Total Protection For All Your Devices +Netbook. If Terragen is registered for 99 (US), the size limitation is removed, so skies at 1024x1024 could. The freeware version has a limitation that effectively limits the texture dimensions of the skybox to 960, so it can only really be used for skies at 512x512. Terragen implements a complete spherical planetary atmosphere. Terragen is a freeware scenery generator which can be used to create 2D skyboxes. In any case, you would still need some cartographic knowledge to decently display stuff in a 2D preview…īut keep in mind that once you are in a 60 degree latitude, you will have things shrunk by half comparing to the equator. settings I had remembered many town and city maps having Terragen skyboxes because. Install Terragen latest (2023) full setup on your PC and laptop from (100. The second idea came to me from the fact that you can sort of create a sphere with pentagons and exagons, or with triangles… Though, this idea only aleviates the problem of shrinking the square tiles near the poles… The problem of maping generator devices to a sphere remains untackled. The first possibility might still have the problem of what happens when latitude is 90 or -90 degrees, as the perlim noise function must have continuity there… So polar coords may not be the best… Or would it be best to enable non-quadrilateral terrain files? like being able to make pentagonal and triangolar terrain files? Would it be some sort of coordinate change that would transform a planar seed-based perlim noise into a periodic (repeatable) spherical noise? (transform height into radius, and x y to polar coordinates?) This would require some trouble on Stephen’s part, to automate inside WM… (to do the blending via masks inseide WM in a way that the user would understand what is “polar region” and what isn’t, or have any ground reference to where/what they should be…) Given all this trouble, I’d say it would be best to do it “decently”. In theory, the process is simple: you generate a height map (or draw, or obtain from real. Then you can blend this with other maps for the polar regions… (as it has been said already) All these images had been generated by Terragen 0.9 around 2009. I thought that was something more offitial as it had the name of Matt in it… But I keep forgetting that something looking good, is no longer a simptom of “offitial”, these days… I think I was mislead by the credits appearing all at the same time, instead of “Made by X based on work by Y and Z”…Īnyway, back to the wrapping problem in WM… I think there might be some way to fake the wrapping of tiles arround the sphere, WM-speaking… The “basket ball” goes ok up/down to the artic/antartic circles (or to the tropics, if you’re a perfectionist )). You’re the one behind that animation? Nice job!. No idea if it would really look seamless, but there are some edge smoothing algorithms. In general, I never tried that, but I think it would be possible to import many WM terrains into a TG2 generated procedural planetary structure, imagine it like a basketball where you stick on little squares… or a patch carpet… you know what I mean. (.) I just took the file and did the animation part.
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